![]() ![]() While this initial meeting is somewhat disorienting, it’s rather apparent that this is intentional to fit with the situation Danny and Leo find themselves in, and adds to the atmosphere of the first level. Without explaining any further backstory or introductions, you’re suddenly introduced to the two main characters, Daniel Lamb and Leo Kasper. The staff and administration is quickly overrun as the inmates seek their revenge against their caretakers, with chaos striking every hallway and cell. Of course, this treatment can only go so far before karma retributively strikes back, and one dark night, a power outage strikes the asylum, resulting in the release of the inmates. This is obviously a place that’s gone horribly wrong, with doctors and orderlies preferring to beat the patients rather than treat them and their mental issues. The game immediately starts with a flashing montage of action at the Dixmor Insane Asylum. Accident Can the controversial sequel live up to the original? While I won’t give away any plot spoilers, the story covers everything from mind control and personality manipulation to secret medical projects, mental flashbacks and internal behavioral struggles. ![]() Instead, it approaches a completely new subject matter, which appears slightly influenced by The Manchurian Candidate as well as fellow titles like The Suffering. The sequel doesn’t attempt to build upon the story of James Earl Cash or the death of Starkweather, or lay down any connections to the previous title. Killing one polygonal bad guy who is trying to kill you is usually much the same as killing another polygonal bad guy who is trying to kill you in gaming moral terms whether you're playing Manhunt, Ninja Gaiden, Turok or Killzone.The original Manhunt was practically a commentary on entertainment, with the premise being a highlight on the most extreme form of personal amusement: one man struggling for survival with a sadistic director capturing his every move for a series of snuff films. To those who asked why anyone would want to play this game - why not? Why play anything? Do you play other mature games in spite of the inherent violence, wishing that it wasn't there? Ask yourselves if it's better for players to feel comfortable killing legions of people in less explicit games than it is for them to pause for a second and have an emotion about a violent act in Manhunt. Certainly nothing that pushes the boundaries of taste and decency beyond content previously included in M rated games, but obviously enough to make a decent proportion of players feel squeamish about the kills. And it sounds like they nailed the executions in terms of shock factor: ohmygodhowcananyoneplaythis at the most sensitive extreme, and sureitsahorrorgamewhatever at the other. Like i cant imagine people watching movies like SAW, eating popcorn and are laughing at whats going on in the movie and dont feel disgusted at all just because its a movie, and then throw up in disgust if they see a guy in the street getting punched in the face so his nose start to bleed, because this was the real violence. Even if its just a game you can still think its horrible and be disgusted. Eventho it is a game its suppose to simulate "real" human on human violence, if you know what i mean.Ībout being able to see reality from video games and movies, thats not really the issue. Its not about "being just a game", its whats going on in the game. ![]() But again, its not really about how real the gfx looks, its the concept of the game. Taking the hardware into cosideration, the gfx looks good/decent. I think its suppose to look as real as possible, but its limited to the hardware power of the consoles (PS2, Wii, PSP). I wouldnt exactly agree on the cartoony look. Its not like its Atari 2600 pixel gfx where you might have problems seeing the difference between a dick and an arm hehe, you can clearly see that it suppose to look like humans in Manhunt 2. Eventho the characters doesnt push 200k polygons and the textures are in mega high resolution, the goal and simulation of the game is still the same. ![]()
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